
F.A.Q.
What is this convention and why should I go?
The World of Darkness can be a scary place. At the same time, WoD fans are some of the nicest, most passionate, creative and funny people there is! If you always play with the same tabletop group, or only meet like-minded people at card tournaments, or interact almost exclusively in character for your larp campaign, you might forget what a wonderful community of potential friends is out there.
And if you’re busy with playing or running your game, you may not find time in your schedule to up your game – to learn new storytelling skills, more lore, more fascinating facts that would make you a better player or storyteller.
Finally, you might not even be actively playing a WoD game right now. The World of Darkness might be the lost country of your youth. A place you loved and still yearn for and know you’d love to adventure in, in the right place, at the right time.
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This is a convention where you will meet those people, learn those skills, identify that moment. You will share your passions, learn and teach, play or run some outstanding new games in the World of Darkness, and hang out in the best company imaginable!
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And, of course once you’ve signed up for the convention you will also have the opportunity to play two utterly unforgettable larps. In our two Nordic-style collaborative larps, the World of Darkness comes alive around you in a naturalistic way.
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What will happen at the convention itself?
At the convention, you can basically do three things: learn, share or play.
We’ll have talks, workshops, panels and structured meet-ups on different topics. We will run tabletop and freeform games (some of these freeform games would be considered larps in many larp cultures), and you can volunteer to be a storyteller for these games, or play them. There will also be some even larpier larps; we’re hoping to run at least one MET game.
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During the convention, you can show off art you made or costumes you created, or even book a table at the bazaar to sell things you made. You can meet White Wolf staff and talent, past and present, and engage with White Wolf licence holders and their exciting new products.
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You can choose to be really active – or you can lean back and listen.
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What is included in the tickets?
The convention ticket includes the convention programme and games at the convention.
(There are convention 250 tickets available until November 10th that include a gala film screening. Please note the film screening on Thursday is scheduled against run 2 of End of the Line; this means you can’t do both). Food and accommodation are not included in convention tickets; we want to give you the option to spend as much or little as you want on this.
The add-on tickets include whatever they’re for – a larp or a party, respectively.
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Can I purchase more add-ons later?
Yes, but make sure to give the same email address so we know you're the same person.
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What is the difference between End of the Line and Enlightenment in Blood?
End of the Line is an intimate, physically and often emotionally intense larp set at an illegal nightclub at the very outskirts of the Masquerade. It is a low-power story, where most of the characters are human. It is very dark and feels intimate, despite of its relatively large size (up to 90 players per run).
The bespoke game mechanics involve some touching, and because of the setting sexuality and drugs are present as themes. The opt-in, opt-out mechanics allow you to be in control of your body and character experience at all times, but you will not have full control of what kinds of things you might see.
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Enlightenment in Blood is a vivid, thrilling, urban larp played by hundreds of players in at least ten locations. For one night, we will bring the Berlin of World of Darkness to glorious life. This larp offers a wider variety of play experiences. The main choice is between inhabiting and exploring the world of Darkness. If you inhabit, your character will be established in the supernatural community of Berlin, allowing you to create deep and complex stories with your co-players.
If you explore, you’re likely to be new in town. You’ll see more locations, and the engagements might be more casual. Here too, the safety and calibration mechanics allow you to be in control of your body and experience at all times. As we like to say, if we build a flesh-pit, it’s opt-in.
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Can I play End of the Line twice, both on Wednesday and Thursday?
Yes; the game is likely to be quite different each run. Please note, however, that the characters and starting point will be the same. The game is a one-shot, not a campaign.
Do note the film screening on Thursday is scheduled against run 2 of End of the Line.
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Can I bring my character to your larp?
Not to the Nordic-style games; in these the game design relies quite heavily on pre-written or generated characters and their backgrounds, goals and relationships. For the other larps, it depends on the larp.
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Can I volunteer to do something?
Yes! We’re looking for storytellers, and for people to co-create content with us – giving lectures, hosting workshops. We also haven’t finished staffing the events yet, so there might be a few spots available if you really love working behind the scenes!
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Will I get to go for free if I do something?
Typically no. Some very, very big jobs merit a free con badge or a party ticket as a symbolic thank you. If you end up belonging in this very atypical group, we’ll figure out a way to refund you.
What you will get, of course, is the undying gratitude of not just us but the wider community!
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Will the venues be accessible?
First: accessibility means a range of things, and we might not be able to think about everything, so don't hesitate to get in touch if you think you might need to be accommodated – it is a priority for us to do what we can, and at the very least make sure you get clear answers to your questions.
The conference venue MOA is a "barrier free hotel", and we expect it to be fully wheelchair accessible. We will update this info as we know more.
The party venue (the Arena Club) is a nightclub. We think there is a ramp to the main area, but the balcony may not be accessible. We are waiting for specific information about this and will update when we know.
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The locations for the larps are yet to be confirmed. Our goal is for as many as possible of the Enlightenment in Blood venues to be accessible. When you answer your character questionnaire closer to the event, please make sure to be quite specific about any adjustments you might need, as we may not be able to think of everything ourselves. This will enable us to cast you in a part of the game that works for you. If you have any worries, get in touch with us before purchasing your ticket. Specific information about your needs is super helpful for us in the design process as well!
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The End of the Line larp is set in a very naturalistic loud and poorly lit nightclub environment with people occasionally on the floor and, quite possibly, trash and other obstacles in the space. We will have an off-game room on the premises that allows any player to step out and take a break if the environment or play gets too overwhelming. However, because of the setting, the larp is probably not a good fit for the visually impaired, for players wearing hearing aids, or anyone sensitive to flashing lights. Please be advised strong scents might be an element of the game.
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Who is organising this convention?
The formal organiser of World of Darkness Berlin is a White Wolf licensee from Sweden, Participation | Design | Agency. Everyone who works at PDA are WoD lovers, role-players, huge geeks and professional designers of games, communities and experiences.
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The real creators of World of Darkness Berlin are all of you. Everything you bring, wear, say, do, share, teach or learn will be part of making this experience together. Everytime you smile at a stranger, dance like nobody’s watching or make a really obscure WoD reference, you’re building the fan community we love. Thank you.